MVP: And why we confuse building to learn with building to earn
Minimum viable product is one of the most misunderstood, misused, and abused terms in contemporary software development. In this talk Jeff will explain the misunderstandings made by thought leaders that lead to confusion we all deal with today. You’ll learn the counter-intuitive concepts hidden in the term and why really using them is so hard. You’ll learn about techniques that will ultimately help you find smaller successful releases, test your ideas faster, develop higher quality software more predictably, and release more confidently than ever before. Because hidden in this nasty little term are clues that can help you do all that.
Jeff makes use of over 20 years of product design and development experience to help companies create great products.
Jeff started in software development in the early 90s as a project leader and senior developer for a small software product company. There he learned that well written code, and fast delivery isn’t the secret to success, it’s just table stakes. It’s actually deep understanding of your customers and users coupled with a desire to create a product that’s really valuable to them that makes the biggest difference.
In 2000 Jeff worked as a product manager at one of the first companies adopting Extreme Programming. It was there he built a strong appreciation for the discipline that Agile thinking brings to software development and a deep concern for what seemed to be left out, specifically good product thinking. Since then Jeff has been an evangelist championing the inclusion of strong product design and user experience practice in Agile development. Today Jeff teaches and coaches a contemporary blend of practice that incorporates Lean and Lean Startup and Design Thinking all directed at helping organizations build products their customers love.
Jeff’s a Certified Scrum Trainer, and winner of the Agile Alliance’s 2007 Gordon Pask Award for contributions to Agile Development. Jeff is author of the bestselling O’Reilly book User Story Mapping which describes a simple holistic approach to using stories in Agile development without losing sight of the big picture.